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Heroes of might and magic 3 best maps
Heroes of might and magic 3 best maps










heroes of might and magic 3 best maps

Rather unbalanced for Impossible in the beginning.

heroes of might and magic 3 best maps

Very linear, extremely nauseating storyfaggotry, but still enjoyable. Very linear and static, with no city building or army recruiting. Prose is better than that of Timothy Duncan. Would have been interesting to see how others fared. Of course, I could have done the retreat-a-secondary-buffed-up-hero-and-rehire trick, but it was obviously not what was intended.Īnnoyingly, there's no YouTube LP of this map. Might be doable if allowed to build a Portal of Glory (which the enemy also lacks) in her castle, or on lower difficulty. With no useful skills (no magic or movement skills) or spells (no Blind) it was impossible. It started out very promising, but unfortunately the second hero is just too weak and was never able to do her part, since the blue player had better stats and twice as many troops. Lord of Fend reminds me of the old Pride maps in that you start with two heroes on different parts of the maps, who will have to co-operate in some way, to unlock the means to complete the map. Maybe because IV was so different, while V was just III in 3D with the new skill system the only real improvement? Incidentally I get the impression that much more maps were made for HoMM IV than for V. He continued his map making career with HoMM IV. Like Timothy Duncan, Charles Watkins made a name for himself making maps for HoMM 2. Objectively it's a good map, but just not my cup of tea, so I didn't finish it. I think it took me about a week to finish.Ĭlever map, but too much of a theme park for my taste. An extremely intricate map where it pays to play slowly and really plan ahead. If there's one thing I really hate it's when a game uses dozens of pages to tell me what my character feels and dreams.Īnyway, this is one of the best HoMM 3 map I've played, with so much to explore and discover.Ī masterpiece, but not for casuals or if you want something you can finish in an evening. Nice change of pace from too many maps that throw walls of bad fan fiction at you in classic Heroes Chronicles style. The writing is good, and confined to hero bios (several starting as prisoners) and events, of which many take place behind Inns and Stables.

heroes of might and magic 3 best maps heroes of might and magic 3 best maps

But it's a tour-de-force of creativity and clever design, with a rich background story. Semi open (lots of quest guards and border guards) large map with static enemies. Quite an original SF setting, where you're fighting bugs on another planet. The great HoMM 3 map makers: Charles Watkins












Heroes of might and magic 3 best maps